Try to only fight Reinhardt if you have enough height to throw the Flashbang over his Barrier Field successfully.
A Flashbang and a headshot from Peacekeeper is a guaranteed kill on any opponents below 165HP. Flashbang is extremely deadly to heroes that rely on their mobility, such as Tracer.Use Flashbang to stun your opponent, then deal damage with Peacekeeper while they can't respond. The main reason Cassidy is such a powerful duelist.The effected target's momentum is also significantly slowed for the same duration. Enemies caught in the explosion are dealt a small amount of damage and briefly stunned. Flashbang: When activated, Cassidy hurls a small grenade forwards in an arc, which detonates after traveling a short distance.If you're in danger, however, it's best to use Combat Roll to get to cover instead of saving it for the reload. Combat Roll is best used as a quick way for Cassidy to reload his Peacekeeper than anything else. While Combat Roll does give Cassidy a small amount of mobility, it's nothing compared to Tracer's Blink.He also fully reloads his Peacekeeper during the roll. Combat Roll: When activated, Cassidy rolls a short distance in the direction he's currently moving.Use the secondary fire when close to an opponent to quickly deal massive damage to them before they can respond. Secondary fire is woefully inaccurate at anything past short range, but will kill anyone with 200 or less hit points in a single volley if all of the bullets hit.It proves particularly useful on agile targets like Tracer who are often difficult to hit with secondary fire. The deadly accuracy of the primary fire is best used on targets at medium range.The bullets from Cassidy's secondary fire cannot headshot. The secondary fire "fans" the Peacekeeper's hammer, causing Cassidy to unload the remaining cartridges in the Peacekeeper's cylinder at blinding speed. The primary fire shoots a single, perfectly accurate bullet down the crosshairs. Peacekeeper: Cassidy's primary weapon.Like other hit scan heroes (excluding Widowmaker) Cassidy's damage falls off to half at max range, however the Peacekeeper's damage starts falling off earlier than other hit scan heroes, making him a poorer choice for static defense at long range. His low ammunition means that missing one shot poses a far greater loss than those of other heroes. Flashbang is only his way to protect himself in close-combat, missing the target will likely to force him to fight or escape from the death. His low mobility means that he has no conventional routes to get up close to his opponents, making it easy to outflank him and kill him before he has a chance to fire back. While having a powerful gun, Cassidy's abilities are considered sub-par as a trade-off to his insane damage output. Deadeye can be used to quick-kill on non-tank heroes within his line of sight or zoning away the opponents due to how the guarantee kill shot. Combat Roll not only provides him a quick mobility to escape, but also fully reloads at the same time which is what his playstyle really needs. The accurate hitscan nature of his primary weapon also makes him suitable for fighting mobile targets like Genji and Pharah at medium range. He is capable of killing almost anyone he gets up close to with blinding speed by stunning them with Flashbang and unloading his Peacekeeper into them. Deadeye can lock on to and kill more than 6 targets simultaneously.Īs befits a gunslinger, Cassidy is one of the game's best duelists.Ammo remaining in the cylinder is not relevant as it will keep firing even if it runs out of ammo.
Despite the visuals in-game, the shots don't actually count as headshots - the ability will deal no damage when the "Headshots only" option is selected in a custom game.At lower FOV settings, Cassidy may be able to kill an enemy that the player cannot see. The player's field-of-view (FOV) settings do not affect the breadth of Deadeye.If the accumulated damage is above an enemy's health, a skull will appear.After 1.5 seconds, it accumulates at 550 per second. After 1 second, Deadeye accumulates damage at a rate of 275 per second. Over the next 0.8 seconds, it accumulates damage slowly to all enemies in sight, up to 80 for each. Deadeye begins locking 0.2 seconds after activation.Deadeye only targets enemy heroes, and cannot target objects such as barriers, turrets, mines, etc.Deadeye replenishes Peacekeeper's ammo.Armed with his Peacekeeper revolver, Cassidy takes out targets with deadeye precision and dives out of danger with eagle-like speed.